Armeyaf Ilvantur

Heraldo de los Horrores Cósmicos - Reflejo de Realidad

Description:

Armeyaf Ilvantur
Medium Outsider (Human)
Conjurer Wizard 3 / Master Specialist 3 / Paragnostic Apostle 1 / Alienist 10
HD: 17d4 +3 (fam) +6 insane certainty (49 hp)
Init: 0
Speed: 30 ft.
AC: 22 (+5 armor, +5 unholy, +2 luck). Touch 17. Ff 17. +4 Shield Spell
BAB/Grap: +8/+7
Attack: Sling +8 ranged (1d4-1), or Staff of Power +10 melee (1d6+1, +2 enhancement bonus, +1 competence)
Full Attack: Sling +8 ranged (1d4-1), or Quarterstaff +10/+5 melee (1d6+1/1d6)
Space/reach: 5 ft/5 ft.
Special Attacks: Spells
Special Qualities: Spellcasting (Conjurer, evocation and enchantment prohibited), Summon Familiar, Rapid Summoning, Expanded Spellbook, Alien Blessing (+1 insight saves), Summon Alien, Metamagic Secret x2, Pseudonatural Familiar, Lore, Call of the Worlds, Extra Summoning, Insane Certainty, Timeless Body, Alien Trascendance (DR 10/magic, Resistance Acid 10, Electricity 10).
Saves: Fort 9, Ref 9, Will 19 (+1 enh, +1 insight, +2 luck) Armeyaf gains +5 saves vs. mind affecting effects, and can throw 2 d20 (take the highest) vs. enchantment effects.
Abilities: Str 9, Dex 10, Con 10, Int 22 (24 enh), Wis 10, Cha 18.
Skills: Bluff -5, Concentration +20, Descipher script +20, Diplomacy -5, Knowledge(arcana) +28, Knowledge(arch/eng) +10, Knowledge(dungeoneering) +18, Knowledge(geography) +9, Knowledge(history) +13, Knowledge(local) +10, Knowledge(nature) +9, Knowledge(nob/roy) +9, Knowledge(the planes) +28, Knowledge(religion) +15, Listen +5 , Spellcraft +33, Spot +7 , Use magic device +25 (extra +4 using scrolls)
Feats: Alertness (fam), Augment Summoning, Spell focus (conjuration), Scribe Scroll, Imbue Summoning (PHII), Skill Focus (spellcraft), Obtain Familiar (CArc), Extend Spell, Summon Elemental, Metamagic School Focus (conj), Empower Spell, Craft Contingent Spell, Greater Spell Focus (Conj)
Environment: Ymes.
Languages: Therien, Elven, Jaelendish, Draconic, Abyssal, Daendish, Dwarven, All languages via Permantent Tongues.
Organization: Party(6 PCs)
CR:7
Spells per day: Save DC 16 (+1 conj. spells). 4/6+1/6+1/5+1/5+1/5+1/5+1/3+1/2+1/2+1. +1 enh cl. +1 cl conj. +1 cl conj (summoning)
Spellbook: (N/A)
Treasure: ~ 100,000 gp.
Alignment: Chaotic Neutral
Advancement: By Class Level
Level Adjustment: +0
Permantent Effects: Spells: Detect Magic, REad Magic, Comprehend Languages, Tongues, See Invisibility, Arcane Sight. Demon Lord Blessings: +2 cl for one spell 1/day, Resistance 80 damage vs divine damage, +3 AC Unholy, +5 saves vs mind affecting. Contingent Spells: (none)
Possessions: Aberrant Sphere, Handy Haversack, Shield wand, quarterstaff, spellbook, component pouch, Chronocharm of the Uncaring Mage, ink, inkpen, backpack, pouch, silk rope (50 ft.), sling, sling bullets, Nevecial’s books, Impervious Vestment. Bracers of armor +1, Fireball wand, Lighting Bolt wand, Cure Serious Wounds wand, Polymorph wand, Stoneskin wand, Unholy Blight wand. Ioun Stones: Clear Spindle Orange Prism, Pale Green, Lavander and Green Elipzoid, Scarlet and Blue Sphere, Purple Prism. Staff of Power, Staff of Frost, Staff of Size Alteration, Staff of Necromancy. Scrolls.

De imponentes maneras y firme andar, Armeyaf se distingue facilmente entre la multitud. Su figura es esbelta, lo que es acentuado por su ropa holgada en colores opacos de gris oscuro y azul prusia. Su rostro es angular, mostrando su experiencia en las finas arrugas que empiezan a dibujarse. Su hirsuto cabello corto es predominantemente oscuro, más las canas lo volvieron gris en las sienes y la nuca. Quien lo mire directamente notará la chispa de la inteligencia en su penetrante mirada violeta.

Lleva siempre consigo a un pequeño sapo, al que él llama “Umaro”. El pequeño anfibio pardo, por lo demas corriente, posee una mirada oscura como el vacio del espacio. Aquellos con suficiente perspicacia observarán que Armeyaf se siente incómodo en su presencia.

Umaro
Diminutive Outsider (familiar, toad)
HD: 17 HD (24 hp)
Init: +1
Speed: 5 ft.
AC: 24 (+4 size, +1 dex, +9 nat.). Touch 15. Ff 20. +4 Shield Spell
BAB/Grap: +8/-14
Attack: Touch +12 melee. No natural weapons.
Full Attack: Touch +12 melee. No natural weapons.
Space/reach: 1 ft/0 ft.
Special Attacks: True Strike 1/day.
Special Qualities: Amphibious. Low-light vision. Improved evasion, share spells, empatic link, deliver touch spells, speak with master, speak with animals of it’s kind, Acid Resistance 15, Electricity Resistance 15, DR 10/magic, Spell Resistance 27, Alternate Form, Scry on Familiar.
Saves: Fort +5, Ref +6, Will +17
Abilities: Str 1, Dex 12, Con 11, Int 14, Wis 14, Cha 4.
Skills: Concentration +20, Descipher script +13, Hide +21, Knowledge(arcana) +22, Knowledge(arch/eng) +4, Knowledge(dungeoneering) +12, Knowledge(history) +7, Knowledge(the planes) +22, Knowledge(religion) +8, Knowledge(local) +6, Knowledge(geography) +3, Knowledge(nature) +3, Knowledge(nob/roy) +3, Listen +6 , Spellcraft +22, Spot +9 , Use magic device +17 (extra +4 using scrolls)
Feats: Alertness.
Environment: ???
Organization: Party(6 PCs). Wizard.
CR: ~
Treasure: None.
Alignment: ???
Advancement: By master´s arcane class level’s
Level Adjustment: +0
Possessions: None.

Umaro

Bio:

Armeyaf Ilvantur

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